Use Sprite Packer to opimize the use and performance of video memory by your project. Use it to display images as Sprites for use in both 2D and 3D scenes. Sprites are rendered with a Sprite Renderer component rather than the Mesh Renderer used with 3D objects. You could use this, for example, to keep the arms, legs and body of a character as separate elements within one image. The Sprite Editor lets you extract sprite graphics from a larger image and edit a number of component images within a single texture in your image editor. Use the Sprite Creator to create placeholder sprites in your project, so you can carry on with development without having to source or wait for graphics. See Importing and Setting up Sprites below for information on setting up assets as Sprites in your Unity project. Unity provides a placeholder Sprite Creator, a built-in Sprite Editor, a Sprite Renderer and a Sprite Packer If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |